A basic 3d model viewer, written in C++ with OpenGL and Qt5.
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3d-obj-renderer

Barebones 3d model (.obj) viewer.

Single object only, no vertex textures. Requires triangulated meshes.

Tested with direct export from blender.

Move camera with wasd. Click and drag to reorient.

Pass in obj and material files as command args -o and -m respectively.

Caution. It seems to break on first run of each file from boot and vertex coords break. Works fine on rerun though. Not tested.