wf-worldstate/main.py
2023-08-03 13:37:46 +05:00

166 lines
7.8 KiB
Python

# central controller, main loop
from gui import GUI
from api import WorldState
from extra_widgets import *
from PyQt5.QtWidgets import QApplication, QMessageBox
from PyQt5.QtCore import QTimer
import sys
class App(GUI):
def __init__(self):
super().__init__()
# fetch world state info from API
self.ws = WorldState()
# if bad fetch, error for retry until quit or fetched
while self.ws.ws == {}:
self.network_error()
sys.exit(1)
# remove placeholder templates for given widgets, replaced with actual data later in redraw
[widget.setParent(None) for widget in [self.Fissure, self.Invasion, self.Alert, self.BaroItem, self.Event, self.NewsBlurb]]
# update interval for clocks
self.timers_timer = QTimer(self)
self.timers_timer.timeout.connect(self.update_timers)
self.timers_timer.start(1000)
# update interval for data refresh
self.ws_update_timer = QTimer(self)
self.ws_update_timer.timeout.connect(self.update_world_state)
self.ws_update_timer.start(1000 * 60 * 5)
# largely just creating custom widgets, and mapping to existing parent widgets
self.redraw_content()
def redraw_content(self):
self.redraw_content_dynamic() # content that varies in number, invasions, fissures, etc
self.redraw_content_static() # static content that won't change/only one, arbi, archons, etc
def redraw_content_dynamic(self):
self.Fissure_list = [Fissure(self.FissureHolder, fissure_info, fissure_i) for (fissure_i, fissure_info) in enumerate(self.ws.fissures)]
[self.FissureList.addWidget(i) for i in self.Fissure_list]
self.Invasion_list = [Invasion(self.InvasionHolder, invasion_info, invasion_i) for (invasion_i, invasion_info) in enumerate(self.ws.invasions)]
[self.InvasionList.addWidget(i) for i in self.Invasion_list]
self.Alert_list = [Alert(self.AlertHolder, alert_info, alert_i) for (alert_i, alert_info) in enumerate(self.ws.alerts)]
[self.AlertList.addWidget(i) for i in self.Alert_list]
# if baro key is [], no baro, switch tab to inactive, else populate grid
if len(self.ws.baro_items) == 0:
self.BaroTabs.setCurrentIndex(0)
else:
self.BaroTabs.setCurrentIndex(1)
self.baro_items_list = [BaroItem(self.BaroData, item_info, item_i) for (item_i, item_info) in enumerate(self.ws.baro_items)]
[self.gridLayout_6.addWidget(i, index // 7, index % 7, 1, 1) for (index, i) in enumerate(self.baro_items_list)]
self.events_list = [Event(self.EventHolder, event_info, event_i) for (event_i, event_info) in enumerate(self.ws.events)]
[self.EventsList.addWidget(i) for i in self.events_list]
self.newsblurb_list = [NewsBlurb(self.NewsHolder, newsblurb_info, newsblurb_i) for (newsblurb_i, newsblurb_info) in enumerate(self.ws.news)]
[self.NewsList.addWidget(i) for i in self.newsblurb_list]
def redraw_content_static(self):
for i in range(1, 4):
getattr(self, 'SortieM' + str(i)).setText(self.ws.sorties['variants'][i - 1]['missionType'])
getattr(self, 'SortieM' + str(i) + 'Mod').setText(self.ws.sorties['variants'][i-1]['modifier'])
self.ArchonHuntStr.setText('Archon Hunt: ' + self.ws.archon_hunt['boss'])
for i in range(1, 4):
getattr(self, 'ArchonHuntM' + str(i)).setText(self.ws.archon_hunt['missions'][i - 1]['type'])
# warframestat.us arbi jank fix until content API adds arbis and can use that directly
if not self.ws.arbitration:
self.ArbitrationTabs.setCurrentIndex(0)
else:
self.ArbitrationTabs.setCurrentIndex(1)
self.ArbitrationMT.setText(self.ws.arbitration['type'])
self.ArbitrationFaction.setText(self.ws.arbitration['enemy'])
# nightwave mission mapping if active
daily_i = 1
weekly_i = 1
elite_i = 1
if self.ws.nightwave:
self.NightwaveTabs.setCurrentIndex(1)
for challenge in self.ws.nightwave['activeChallenges']:
if challenge.get('isDaily'):
challenge_type = 'Daily'
challenge_i = daily_i
daily_i += 1
elif challenge.get('isElite'):
challenge_type = 'Elite'
challenge_i = weekly_i
weekly_i += 1
else:
challenge_type = 'Weekly'
challenge_i = elite_i
elite_i += 1
getattr(self, challenge_type + str(challenge_i) + 'Name').setText(challenge['title'])
getattr(self, challenge_type + str(challenge_i) + 'Desc').setText(challenge['desc'])
else:
self.NightwaveTabs.setCurrentIndex(0)
def update_timers(self):
# call timer updates and invasion progress changes
[i.update_timer() for i in self.Fissure_list]
[i.update_progress() for i in self.Invasion_list]
[i.update_timer() for i in self.Alert_list]
[i.update_timer() for i in self.events_list]
[i.update_timer() for i in self.newsblurb_list]
# parse expiry datestring and calc sortie expiry time delta from now to listed expiry
sortie_eta = round(time.mktime(time.strptime(self.ws.sorties['expiry'], '%Y-%m-%dT%H:%M:%S.%fZ')) - time.mktime(time.gmtime()))
if sortie_eta >= 0:
self.SortieResetTimer.setText(f'{str(sortie_eta // 3600) + "h " if sortie_eta // 3600 > 0 else ""}{(sortie_eta // 60) % 60}m {sortie_eta % 60}s')
else:
self.SortieResetTimer.setText('Expired')
# same as sortie, except expiry happens at Monday 00:00 UTC), 3 days for epoch adjust from Wed
# % week for weekly timer diff since last Monday
# day str listed separately for display formatting
weekly_eta = round(time.mktime(time.strptime('1970-1-1T00:00:00.000Z', '%Y-%m-%dT%H:%M:%S.%fZ')) - time.mktime(time.gmtime()) - 3 * 86400) % (7 * 86400)
self.WeeklyResetTimeDayStr.setText(str(weekly_eta // 86400) + 'd')
self.WeeklyResetTimeStr.setText(f'{(weekly_eta // 3600) % 24}h {(weekly_eta // 60) % 60}m {weekly_eta % 60}s')
# same as above, bounties reset at given time adjust, 2.5hr cycle
bounty_eta = round(time.mktime(time.strptime('1970-1-1T00:00:00.000Z', '%Y-%m-%dT%H:%M:%S.%fZ')) - time.mktime(time.gmtime()) + 120) % (9000)
self.BountyTimeStr.setText(f'{bounty_eta // 3600}h {(bounty_eta // 60) % 60}m {bounty_eta % 60}s')
# baro reset adjust, 2 week cycle in full.
# arrives at 2 days left, present < 2 days.
baro_eta = round(time.mktime(time.strptime('1970-1-1T00:00:00.000Z', '%Y-%m-%dT%H:%M:%S.%fZ')) - time.mktime(time.gmtime()) + (10*86400 + 13 * 3600)) % (14 * 86400)
if baro_eta >= 2 * 86400:
self.BaroStateStr.setText('Baro Arrives in:')
baro_eta = baro_eta - 2 * 86400
else:
self.BaroStateStr.setText('Baro Leaves in:')
self.BaroTimeStr.setText(f'{str(baro_eta // 86400) + "d " if baro_eta // 86400 > 0 else ""}{(baro_eta // 3600) % 24}h {(baro_eta // 60) % 60}m {baro_eta % 60}s')
def update_world_state(self):
if self.ws.get_ws():
self.redraw_content()
else:
self.network_error()
def network_error(self):
# slapped on later, just a dialog box for network error
msg = QMessageBox()
msg.setIcon(QMessageBox.Critical)
msg.setText('Network Error')
msg.setInformativeText('Could not connect to api.warframestat.us')
msg.setWindowTitle('Error')
msg.exec_()
if __name__ == '__main__':
app_handle = QApplication(sys.argv)
app = App()
app.show()
app_handle.exec_()