stream-server/rtmp/server.go

64 lines
1.4 KiB
Go

package rtmp
import (
"net"
)
// meta-struct, holding together params for each streaing peer
type ProtocolParams struct {
peer_chunk_size uint32
chunk_size uint32
peer_ack_win uint32
curr_read uint32
stream_key string
trans_id float64
}
func NewServer(port string) (error) {
l, err := net.Listen("tcp", ":" + port)
if err != nil {
return err
}
go start(l)
return nil
}
func start(l net.Listener) {
// bool to block connections while a stream is currently active
// should have it on a per user basis instead, but adding a db
// system would make this even more bloated
stream_live := false
for {
conn, err := l.Accept()
if err != nil {
continue
} else if stream_live {
conn.Close()
continue
}
stream_live = true
go handle_conn(conn, &stream_live)
}
}
func handle_conn(conn net.Conn, stream_live *bool) {
defer conn.Close()
defer func(a *bool) {
*a = false
}(stream_live) // flip the stream state back when done
if !DoHandshake(conn) {
return
}
chunk_wrapper := NewChunkWrapper(conn)
if !NegotiateConnect(chunk_wrapper) {
return
}
if !CreateStream(chunk_wrapper) {
return
}
if !PublishAsKey(chunk_wrapper) {
return
}
HandleDataLoop(chunk_wrapper) // no error handle since the connection ends either way
go StreamCleanup(chunk_wrapper.params.stream_key, 10, stream_live) // remove any media files left 1 min after stream ends
}