package rtmp import ( "os" ) // series of messages sent from the client and responses // window ack and peer bw seem to be completely useless to obs func NegotiateConnect(chnk_wrp_ptr *ChunkWrapper) (bool) { if err := chnk_wrp_ptr.ReadPeerChunkSize(); err != nil { return false } if err := chnk_wrp_ptr.ReadConnectCommand(); err != nil { return false } if err := chnk_wrp_ptr.WriteWindowAckSize(); err != nil { return false } if err := chnk_wrp_ptr.WritePeerBandwidth(); err != nil { return false } if err := chnk_wrp_ptr.WriteChunkSize(); err != nil { return false } if err := chnk_wrp_ptr.WriteConnectResponse(); err != nil { return false } return true } // next sequence func CreateStream(chnk_wrp_ptr *ChunkWrapper) (bool) { // first 2 messages are "releaseStream" and "FCPublish" // no idea why the second exists since the next command is Publish // the first has no docs since flash server docs are gone // assuming it just signals a delete on any streams the current connection had // it can be ignored for a pure stream intake server if _, err := chnk_wrp_ptr.ReadChunk(); err != nil { return false } if _, err := chnk_wrp_ptr.ReadChunk(); err != nil { return false } if err := chnk_wrp_ptr.ReadCreateStream(); err != nil { return false } if err := chnk_wrp_ptr.WriteCreateStreamResponse(); err != nil { return false } return true } // Publish command handling, this is where stream keys are exchanged which means // auth checking happens here func PublishAsKey(chnk_wrp_ptr *ChunkWrapper) (bool) { if err := chnk_wrp_ptr.ReadPublish(); err != nil { return false } if !check_stream_key(chnk_wrp_ptr.params.stream_key) { return false } if err := chnk_wrp_ptr.WritePublishResponse(); err != nil { return false } return true } // auth checking. again db would be the goal, for now just using a dir system // pre generate a directory under ~/live/___/. Set the stream key to the folder name // and this just checks if the folder exists (like a known public key) // not secure at all but works for a demo func check_stream_key(stream_key string) (bool) { base_dir, _ := os.UserHomeDir() if fileinfo, err := os.Stat(base_dir + "/live/" + stream_key); err == nil && fileinfo.IsDir() { return true } return false }