refactors, boiler for looping read
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parent
18a998e737
commit
2f7afe64f6
3 changed files with 21 additions and 7 deletions
10
src/input.zig
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10
src/input.zig
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@ -0,0 +1,10 @@
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const std = @import("std");
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const util = @import("util.zig");
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const threads = @import("threads.zig");
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pub fn main_loop(f: std.fs.File, buffs: util.Buffers, thread_mgr: threads.ThreadManager) !void {
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_ = thread_mgr;
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_ = buffs;
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_ = f;
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}
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@ -2,8 +2,9 @@ const std = @import("std");
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const util = @import("util.zig");
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const util = @import("util.zig");
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const threads = @import("threads.zig");
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const threads = @import("threads.zig");
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const input = @import("input.zig");
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const InitError = error {
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const InitError = error{
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NotEnoughArgs,
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NotEnoughArgs,
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InvalidDimension,
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InvalidDimension,
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InvalidQuality,
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InvalidQuality,
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@ -46,7 +47,7 @@ fn get_opts() !util.Options {
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defer args.deinit();
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defer args.deinit();
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_ = args.next();
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_ = args.next();
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return util.Options {
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return util.Options{
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.width = try get_dim(try next_arg(&args)),
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.width = try get_dim(try next_arg(&args)),
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.height = try get_dim(try next_arg(&args)),
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.height = try get_dim(try next_arg(&args)),
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.quality = try get_qual(try next_arg(&args)),
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.quality = try get_qual(try next_arg(&args)),
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@ -62,4 +63,7 @@ pub fn main() !void {
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var thread_manager = try threads.ThreadManager.init(std.heap.page_allocator, opts.n_quant_jobs);
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var thread_manager = try threads.ThreadManager.init(std.heap.page_allocator, opts.n_quant_jobs);
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defer thread_manager.deinit();
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defer thread_manager.deinit();
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var f = std.io.getStdIn();
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try input.main_loop(f, buffs, thread_manager);
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}
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}
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@ -26,7 +26,7 @@ pub const JobQueue = struct {
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const Node = Self.Node;
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const Node = Self.Node;
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pub fn init(pool: JobPool) Self {
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pub fn init(pool: JobPool) Self {
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return Self {
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return Self{
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.mutex = std.Thread.Mutex{},
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.mutex = std.Thread.Mutex{},
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.queue = List{},
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.queue = List{},
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.job_pool = pool,
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.job_pool = pool,
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@ -79,7 +79,7 @@ pub const Buffers = struct {
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var alloc = arena.allocator();
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var alloc = arena.allocator();
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const block_w = w / 16;
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const block_w = w / 16;
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const block_h = h / 16;
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const block_h = h / 16;
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var buffs = Self {
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var buffs = Self{
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.arena = arena,
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.arena = arena,
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.Y = try alloc.alloc([][4]Block, block_h),
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.Y = try alloc.alloc([][4]Block, block_h),
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